#include "bo3d.h"

// Sets an option for this API.
BBDECL void __stdcall o_setConfigOption(Ogre::RenderSystem* rs, const char* name, const char* value)
{
	try
	{
		rs->setConfigOption(Ogre::String(name), Ogre::String(value));
	}
	catch(Ogre::Exception &e)
	{
		std::cout << e.getDescription() << std::endl;
	}
}
/*
BBDECL Ogre::ConfigOption* __stdcall o_getConfigOptions(Ogre::RenderSystem* rs)
{
	Ogre::ConfigOption* com;
	try
	{
		
	}
	catch(Ogre::Exception &e)
	{
		std::cout << e.getDescription() << std::endl;
	}
}
*/